Wolf Sheep Predation Simple
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WHAT IS IT?
A population is a group of individuals that belong to the same species and live in the same region at the same time. Can you think of an example of a population living in Louisiana? Populations can change over time due to births, deaths, and individuals moving from one population to another. Populations can interact with one another. One of the primary ways populations can interact is through the energy flow. Animals can eat plants, other animals, or both. There are a number of factors that can influence the size of a population within an ecosystem including the food available for both predators and prey as well as the birth/death rates.
YOUR TASK
In this investigation, you will explore how the size of both the predator and prey population changes over time in response to predation. You will explain how the size of a population of sheep and wolves change over time due to predation. Investigating Question: How do changes in the population of predators and prey affect the population of both in an area over time?
INVESTIGATION QUESTION
How do changes in the population of predators and prey affect the population of both in an area over time?
HOW TO USE IT
- Set the initial number of sheep and wolves.
- Choose whether grass is included in the simulation (if off, it is assumed sheep have unlimited grass)
- Press the SETUP button.
- Press the GO button to begin the simulation.
- Look at the monitors to see the current population sizes
- Look at the POPULATIONS plot to watch the populations fluctuate over time
- Press the GO button again to pause the simulation.
Parameters: INITIAL-NUMBER-SHEEP: The initial size of sheep population INITIAL-NUMBER-WOLVES: The initial size of wolf population GRASS?: Whether or not to include grass in the model GRASS-REGROWTH-TIME: How long it takes for grass to regrow once it is eaten
Notes: - one unit of energy is deducted for every step a wolf takes - when grass is included, one unit of energy is deducted for every step a sheep takes
THINGS TO NOTICE
When grass is not included, watch as the sheep and wolf populations fluctuate. Notice that increases and decreases in the sizes of each population are related. In what way are they related? What eventually happens?
Once grass is added, notice the green line added to the population plot representing fluctuations in the amount of grass. How do the sizes of the three populations appear to relate now? What is the explanation for this?
THINGS TO TRY
Try adjusting the parameters under various settings. How sensitive is the stability of the model to the particular parameters?
Can you find any parameters that generate a stable ecosystem that includes only wolves and sheep?
Try setting GRASS? to TRUE, but setting INITIAL-NUMBER-WOLVES to 0. This gives a stable ecosystem with only sheep and grass. Why might this be stable while the variation with only sheep and wolves is not?
Notice that under stable settings, the populations tend to fluctuate at a predictable pace. Can you find any parameters that will speed this up or slow it down?
HOW TO CITE
- Wilensky, U. (1997). NetLogo Wolf Sheep Predation model. http://ccl.northwestern.edu/netlogo/models/WolfSheepPredation. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL.
- Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL.
COPYRIGHT AND LICENSE
Copyright 1997 Uri Wilensky. Updated 2025 by Jason Stark for Modeling Instruction Biology.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu.
This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML). The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612.
This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2000.
Comments and Questions
globals [grass] ;; keep track of how much grass there is ;; Sheep and wolves are both breeds of turtle. breed [sheep a-sheep] ;; sheep is its own plural, so we use "a-sheep" as the singular. breed [wolves wolf] turtles-own [energy] ;; both wolves and sheep have energy patches-own [countdown] to setup clear-all ask patches [ set pcolor green ] ;; check GRASS? switch. ;; if it is true, then grass grows and the sheep eat it ;; if it false, then the sheep don't need to eat if grass? [ ask patches [ set countdown random grass-regrowth-time ;; initialize grass grow clocks randomly set pcolor one-of [green brown] ] ] set-default-shape sheep "sheep" create-sheep initial-number-sheep ;; create the sheep, then initialize their variables [ set color white set size 1.5 ;; easier to see set label-color blue - 2 set energy random (2 * 4) setxy random-xcor random-ycor ] set-default-shape wolves "wolf" create-wolves initial-number-wolves ;; create the wolves, then initialize their variables [ set color black set size 2 ;; easier to see set energy random (2 * 20) setxy random-xcor random-ycor ] display-labels set grass count patches with [pcolor = green] reset-ticks end to go if not any? turtles [ stop ] ask sheep [ move if grass? [ set energy energy - 1 ;; deduct energy for sheep only if grass? switch is on eat-grass ] death reproduce-sheep ] ask wolves [ move set energy energy - 1 ;; wolves lose energy as they move catch-sheep death reproduce-wolves ] if grass? [ ask patches [ grow-grass ] ] set grass count patches with [pcolor = green] tick display-labels end to move ;; turtle procedure rt random 50 lt random 50 fd 1 end to eat-grass ;; sheep procedure ;; sheep eat grass, turn the patch brown if pcolor = green [ set pcolor brown set energy energy + 4 ;; sheep gain energy by eating ] end to reproduce-sheep ;; sheep procedure if random-float 100 < 4 [ ;; throw "dice" to see if you will reproduce set energy (energy / 2) ;; divide energy between parent and offspring hatch 1 [ rt random-float 360 fd 1 ] ;; hatch an offspring and move it forward 1 step ] end to reproduce-wolves ;; wolf procedure if random-float 100 < 5 [ ;; throw "dice" to see if you will reproduce set energy (energy / 2) ;; divide energy between parent and offspring hatch 1 [ rt random-float 360 fd 1 ] ;; hatch an offspring and move it forward 1 step ] end to catch-sheep ;; wolf procedure let prey one-of sheep-here ;; grab a random sheep if prey != nobody ;; did we get one? if so, [ ask prey [ die ] ;; kill it set energy energy + 20 ] ;; get energy from eating end to death ;; turtle procedure ;; when energy dips below zero, die if energy < 0 [ die ] end to grow-grass ;; patch procedure ;; countdown on brown patches: if reach 0, grow some grass if pcolor = brown [ ifelse countdown <= 0 [ set pcolor green set countdown grass-regrowth-time ] [ set countdown countdown - 1 ] ] end to display-labels ask turtles [ set label "" ] end ; Copyright 1997 Uri Wilensky. ; See Info tab for full copyright and license.
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