Sociability and time can restructure metapopulations

Sociability and time can restructure metapopulations preview image

3 collaborators

Default-person Jesse Blanchard (Author)
Jennifer Rehage (Team member)
Rolando Santos (Team member)

Tags

fish 

Tagged by Jesse Blanchard almost 4 years ago

metapopulation 

"This model observes the influence of individual sociability on metapopulation structure in space and time"

Tagged by Jesse Blanchard almost 4 years ago

sociability 

"This model observes the influence of individual sociability on metapopulation structure in space and time"

Tagged by Jesse Blanchard almost 4 years ago

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extensions [rngs]
breed [socials social]                 ;all of these fish will want high conspecific densities
breed [heterogeneouss heterogeneous]   ;this population will want a wide range of conspecific densities
breed [asocials asocial]               ;all of these fish will want low conspecific densities
breed [e_asocials e_asocial]           ;these are extremely asocial fish
breed [e_socials e_social]             ;these are extremely social fish
breed [Controls Control]               ;these fish lack any behavioral information
breed [Nulls null]                     ;these fish have total random personalities with equal probability of every value between 0 and 1
breed [Bimodals bimodal]               ;creates a population where half are social and half are asocial
turtles-own
[
  SOCIABILITY                          ;state variable bound between 0 and 1
  TARGET_DENSITY                       ;dependent on sociability
  MY_DENSITY                           ;full knowledge of local conspecific density
  SOCIAL_RANK                          ;dependent on sociability: bottom up ranked sociability
  MAX_SEARCH_RADIUS                    ;dependent on Max_moves_per_tick
  PANIC_TIME                           ;dependent on dispersal window (10%)
  TIME_SINCE_LAST_POOL_FOUND           ;counter which tracks how many days have elapsed since the fish last found a pool
  DAYS_UNHAPPY                         ;counter which tracks how many days have elapsed since the fish has encountered a suitable density
  LAST_POOL_FOUND                      ;patch identifier: coordinates of the last pool the fish evaluated
  BEEN_HERE_BEFORE?                    ; boolean identifier set to true if the fish has been in that pool before and is evaluating it's density
  FIRST_PATCH                          ;patch identifier: coordinates the fish started at
  LAST_PATCH                           ;patch identifier: coordinates the fish was last at
  TOTAL_DISTANCE_TRAVELED              ;cummulative distance traveled from last-patch to current coordinates, added on every tick
  LINEAR_DISTANCE_TRAVELED             ;distance from current patch to first patch on the final tick
  TIME_SPENT_HERE                      ;counter which tracks how many days a turtle has been in a pool
  STAY?                                ;boolean identifier: set to true if the fish is either happy or waiting for conditions to improve in the pool
  HANG_OUT_COUNTER                     ;dependent on sociability: counts down by 10% every day the fish is unhappy
]

patches-own
[
  DEPTH                                ;state variable
  DENSITY                              ;density of fish at the start of the day
  MEAN_SOCIABILITY                     ;mean sociability of turtles on the patch, called by sociability list
  VARIANCE_LIST                        ;variance of sociability turtles in the hole
  STDEV_LIST                           ;standard deviation of sociability turtles in the hole
]

globals
[
  ALPHA                                ;beta distribution parameter
  BETA                                 ;beta distribution parameter
  DIST_COUNT                           ;count of sociability distributions activated for error checking purposes
  RANDOM_FISH                          ;a random currently living fish
  START#                               ;the number of fish at day 1
  CURRENT_COUNT                        ; the current number of living fish
  SOCIAL_RANK_LIST                     ;social ranking (lowest to highest sociability scores)
  DISTANCE_LIST                        ;list of sociabilities and associated total distances traveled
                                       ;DISPERSAL_WINDOW                    ;;DEFINED ON INTERFACE= total run time
                                       ;MAX_TARGET                          ;;DEFINED ON INTERFACE= maximum preferred density if sociability = 1
                                       ;MAX_MOVES_PER_TICK                  ;;DEFINED ON INTERFACE= maximum linear movement distance of a single fish in a single da+y
                                       ;START_FISH_COUNT                    ;;DEFINED ON INTERFACE= initial population size to be generated
  CUT_RUN_SHORT?
  DENSITY_LIST                         ;LIST OF X COORDINATE AND ASSOCIATED DENSITIES and densities
  SOCIABILITY_LIST                     ;x coordinate, y coordinate and mean sociability of turtles in the patch
]

to setup
  clear-all
  reset-ticks
  stop-inspecting-dead-agents
  set_globals                                                               ;if using optimal settings this will set all global factors to those used in experiments
  make_pools
  make_fish
  if Show_social_v_asocial_path? = TRUE
  [ if user-yes-or-no? ["To use this option you must select only the Control or Hetero distributions in the panel on the left, please ensure you have done so before proceeding"]
    [
      ask one-of turtles with [sociability > 0.9] [set color blue set size 4 pen-down ask other turtles with [sociability > 0.5] [set size 0]]
      ask one-of turtles with [sociability < 0.1] [set color red set size 4 pen-down ask other turtles with [sociability < 0.6] [set size 0]]
    ]
  ]

 ; ifelse EXPERIMENT_SETTINGS? = FALSE
 ; [update_plots]                                                            ;if not running an experiment then update the plots in the window, but don't if experimenting (speed optimization)
 ; [ask turtles [set size 0]]                                                ;if experimenting, make all turtles invisible (speed optimization)

  ask patches [set DENSITY count turtles-here]
  ; ask one-of patches [set DENSITY_LIST list "," DENSITY_LIST]

  set social_rank_list sort-on [sociability] turtles                        ;sort the social rank by sociability low to high
  Look_at_one_fish                                                          ;if watch_a_random_fish? is activated this makes all other fish invisible and tracks one random fish
  set START# count turtles
  fish_initial_state                                                        ;sets all turtle owned parameters to their initial state for all fish
end 

to go
  tick
  if count turtles <= 10 [stop]                                             ;lines 2 and 3 of Go are error checking protocols to stop any runs that are using undesired scenarios (experiment speed optimization)
  if DIST_COUNT > 1 [ask n-of (count turtles - 1) turtles [die]]

  ask patches [set DENSITY count turtles-here]
  ask turtles [set MY_DENSITY count turtles-here]

  if Show_social_v_asocial_path? = TRUE
  [
    ask turtles with [size > 1] [set label precision TOTAL_DISTANCE_TRAVELED 2]
  ]


  ifelse Control? = TRUE
    [ask Controls [Control_pool_search]]                                    ;if running a Control scenario, then tell Controls to search for pools without using social information
    [  ifelse SOCIAL_RANK_ordered_movement? = TRUE                          ;if you want to use social rank ordered movement, then make the list and tell the fish to search for a pool in order of that list
      [let rank-list sort-on [SOCIAL_RANK] turtles
        foreach rank-list
        [ask ? [pool_search]]]
      [ask turtles [pool_search]]                                           ;if not, then just tell the fish to search for a pool in a random order
    ]

  ask turtles [track_travel]                                                ;this keeps track of how far each fish has moved

  if ticks >= DISPERSAL_WINDOW [  Final_tick_procedures
    stop]                                    ;stops the run and updates the plots/outputs when the dispersal window closes


  if watch_a_RANDOM_FISH? = TRUE                                            ;if you're watching one fish, this block tells it to highlight it's search radius each day with a white splotch
    [ask turtle RANDOM_FISH [show MY_DENSITY ask patches in-radius MAX_SEARCH_RADIUS [set pcolor white ]]]

  if CUT_RUN_SHORT? = TRUE [Final_tick_procedures
    stop]
  update_plots
end 


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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;movement protocols;;;;;;;;;;;movement protocols;;;;;;;;;;;;;movement protocols;;;;;;;movement protocols;;;;;;;;;;;;;;;;;movement protocols;;;;;;;;;;;;;;;;;
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to Control_pool_search

  let D min [DEPTH] of patches in-radius MAX_SEARCH_RADIUS                                                     ;minimum DEPTH of all patches reachable in one day
  let Dn min-one-of patches in-radius MAX_SEARCH_RADIUS [DEPTH]                                                ;patch with the lowest DEPTH which can be reached in one day
  let LDe [DEPTH] of patch-here                                                                                ;current patch DEPTH

  ifelse patch-here = LAST_POOL_FOUND                                                                          ;note if you've found the same pool that you most recently evaluated
    [set BEEN_HERE_BEFORE? TRUE ]
    [set BEEN_HERE_BEFORE? FALSE ]


  ifelse DEPTH < 0                                                                                             ;if you find a pool then reset your counter, if not then add to it
    [set TIME_SINCE_LAST_POOL_FOUND 0]
    [set TIME_SINCE_LAST_POOL_FOUND TIME_SINCE_LAST_POOL_FOUND + 1]

  ifelse DEPTH < 0                                                                                             ;if you're in a POOL
    [move-to patch-here                                                                                        ;center yourself in it
      ifelse ((random-float 101) > 50)
      [set color yellow stop]
      [set color pink new_pool_search]                                                                                                     ;stop moving
    ]

    [ifelse LDe > D AND D < 0                                                                                  ;if your current patch DEPTH is greater than the minimum DEPTH you could achieve in one day
      [move-to one-of patches in-radius MAX_SEARCH_RADIUS with-min [DEPTH]
        stop
      ]                                                                                                        ;go the the deeper patch and stop moving
      [new_pool_search]                                                                                        ;if not, then go find a pool
    ]
end 

to new_pool_search
  ifelse TIME_SINCE_LAST_POOL_FOUND < PANIC_TIME                                                               ;is it time to panic about how long it has been since you found a pool?
    [right random-float SMALL_SEARCH_RADIUS                                                                    ;if not, then keep searching your local area intensively (you found a pool here before, there's probably another one nearby right?)
      forward random-float MAX_MOVES_PER_TICK
    ]
    [right random-float BIG_SEARCH_RADIUS                                                                      ;if you are panicking then start a broader search pattern (you're not having any luck here so lets expand the search area)
      forward random-float MAX_MOVES_PER_TICK
    ]
end 

to pool_search

  let D min [DEPTH] of patches in-radius MAX_SEARCH_RADIUS                                                     ;minimum DEPTH of all patches reachable in one day
  let Dn min-one-of patches in-radius MAX_SEARCH_RADIUS [DEPTH]                                                ;patch with the lowest DEPTH which can be reached in one day
  let LDe [DEPTH] of patch-here                                                                                ;current patch DEPTH



  ifelse patch-here = LAST_POOL_FOUND                                                                          ;note if you're in the last pool you abandoned or not
  [set BEEN_HERE_BEFORE? TRUE ]
  [set BEEN_HERE_BEFORE? FALSE ]

  ifelse patch-here = LAST_PATCH                                                                               ;if you haven't moved today, add one to your counter. if you have, then set that counter to 0
  [set TIME_SPENT_HERE TIME_SPENT_HERE + 1]                                                                    ;this counter is used in the hang out probability calculation
  [set TIME_SPENT_HERE 0]

  ifelse DEPTH < 0                                                                                             ;if you're in a pool then set that counter to 0, if not then add a day to it
    [set TIME_SINCE_LAST_POOL_FOUND 0]
    [set TIME_SINCE_LAST_POOL_FOUND TIME_SINCE_LAST_POOL_FOUND + 1]



  ifelse DEPTH < 0                                                                                             ;if you're in a POOL
    [move-to patch-here                                                                                        ;center yourself in it
      should_I_hang_out                                                                                        ;decide if you should stay or not
      ifelse stay? = TRUE                                                                                      ;if you decide to stay then center yourself and stop for the day
      [move-to patch-here
        stop
      ]

      [set LAST_POOL_FOUND patch-here                                                                          ;if you decided to move on then note the location of the pool and search for a new one
        new_pool_search
      ]
    ]

    [ifelse LDe > D AND D < 0                                                                                  ;if your current patch DEPTH is greater than the minimum DEPTH you could achieve in one day
      [move-to Dn
        stop
      ]                                                                                                        ;go the the deeper patch and stay there for the day

      [new_pool_search]
    ]
end 

to should_I_hang_out                                                                                          ;this calculates the STAY? factor as a function of time, sociability and patch suitability

  let acceptable ((DENSITY >= (TARGET_DENSITY * (1 + DENSITY_WIGGLE_ROOM))) AND DENSITY < (TARGET_DENSITY * (1 - DENSITY_WIGGLE_ROOM))) ;be happy if you're in a patch that's within your the wiggle room range of density


  if TIME_SPENT_HERE < 2[  set HANG_OUT_COUNTER (MAX_HANG_OUT_TIME * SOCIABILITY)]                            ;if you just got there, set your hang out counter to the individual's maximum possible value

  move-to patch-here                                                                                          ;center yourself in the patch

  ifelse Acceptable
  [set stay? TRUE                                                                                             ;if you're happy then stick around and reset your hang out counter
    set HANG_OUT_COUNTER (MAX_HANG_OUT_TIME * SOCIABILITY)
    stop
  ]

  [ifelse (random-float MAX_HANG_OUT_TIME) > HANG_OUT_COUNTER                                                 ;if you're not happy then draw a random number.
                                                                                                              ;if it's greater than your hang out counter
    [set stay? FALSE                                                                                          ;note the location of your pool, leave, and max out your counter again to prepare for the next time
      set LAST_POOL_FOUND patch-here

      set HANG_OUT_COUNTER (MAX_HANG_OUT_TIME * SOCIABILITY)
    ]

    [set HANG_OUT_COUNTER (HANG_OUT_COUNTER * DECAY_COUNTER)                                                  ;if not then deduct 1- the DECAY_COUNTER from your HANG_OUT_COUNTER and stay for the rest of the day
      set stay? TRUE
    ]
  ]
end 

to wall_jump                                                                                                 ;this procedure makes fish turn away from world boundaries by having them draw an opposing random heading when they're within 5 patches of an edge
  if abs pxcor >= (max-pxcor - 5)
  [set heading (360 - (heading + random-float 90))]

  if abs pycor >= (max-pycor - 5)
  [set heading (270 - (heading + random-float 90))]

  if abs pxcor <= (min-pxcor + 5)
  [set heading (180 - (heading + random-float 90))]

  if abs pycor >= (min-pxcor + 5)
  [set heading (360 - (heading + random-float 360))]
end 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;world creation;;;;;;;;;;;;;world creation;;;;;;;;;;;;;world creation;;;;;;;;;;world creation;;;;;;;;;;;;;;;;;world creation;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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to make_pools
  ifelse Grid_or_Rand_landscape? = TRUE
  [
    ask patches with [pxcor mod 20 = 0 and pycor mod 25 = 0  ]                                                               ;ask patches at every xy multiple of 25 to set their depth to -2
    [set DEPTH -2

    ]
    ask patches with [pxcor < 5] [set DEPTH 0]                                                                               ;set the source depth to 0

  ]


  [
    ;this block was used to generate a random landscape which was converted into a set csv file

    file-open "depth_for_rand_landscape.txt"
    while [not file-at-end?]
    [
      let next-X file-read
      let next-Y file-read
      let next-depth file-read
      ask patch next-x next-y [set depth next-depth]
    ]
  ]
    ask patches with [depth < 0] [set pcolor black]
    ask patches with [depth >= 0] [set pcolor blue + 2]
    ask patches with [pxcor < 5] [set pcolor blue - 2]


  file-close-all
end 


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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;world ends;;;;;;;;;;;;;;world ends;;;;;;;;;;;;;;world ends;;;;;;;;;;;world ends;;;;;;;;;;;;;;;;;;world ends;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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to apocalypse_check                                                                                                          ;kill every fish not in a pool at the end of the dispersal window
  if ticks >= (DISPERSAL_WINDOW)
  [ ask turtles with [DEPTH >= 0]
    [die]
  ]
end 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;turtle creation;;;;;;;;;;;;;turtle creation;;;;;;;;;;;;;turtle creation;;;;;;;;;;turtle creation;;;;;;;;;;;;;;;;;turtle creation;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to source
  setxy (random-float 5) (random max-pycor)
end 

to make_fish

;  if EXPERIMENT_SETTINGS? = TRUE ;THIS BLOCK OF CODE IS CALLED DURING EXPERIMENTS. IT REMOVES ALL AESTHETIC PROPERTIES OF THE FISH TO OPTIMIZE MODEL RUN SPEED
  ;[
    set DIST_COUNT 0                                                             ;this code block is used to count the number of SOCIABILITY distributions selected.
    if social? = true [set DIST_COUNT DIST_COUNT + 1]
    if asocial? = true [set DIST_COUNT DIST_COUNT + 1]
    if hetero? = true [set DIST_COUNT DIST_COUNT + 1]


    if Control? = true [set DIST_COUNT DIST_COUNT + 1]







    if Social? = TRUE
      [create-socials (START_FISH_COUNT / DIST_COUNT)
        ask socials
        [    set shape "fish"
           set color blue
          set size 3
          set ALPHA 10
          set BETA 2
          source
          rngs:init
          let stream_id random-float 9999
          let seed random-float 9999
          rngs:set-seed stream_id seed
          let dist rngs:rnd-beta stream_id ALPHA BETA
          set SOCIABILITY dist

        ]
      ]

    if hetero? = TRUE
    [create-heterogeneouss (START_FISH_COUNT / DIST_COUNT)
      ask heterogeneouss
        [
           set shape "fish"
           set color scale-color green sociability 0 1
          set size 3
          set ALPHA 2
          set BETA 2
          source
          rngs:init
          let stream_id random-float 9999
          let seed random-float 9999
          rngs:set-seed stream_id seed
          let dist rngs:rnd-beta stream_id ALPHA BETA
          set SOCIABILITY dist

        ]
    ]

    if asocial? = TRUE
    [create-asocials (START_FISH_COUNT / DIST_COUNT)
      ask asocials
        [    set shape "fish"
           set color red
          set size 3
          set ALPHA 2
          set BETA 10
          source
          rngs:init
          let stream_id random-float 9999
          let seed random-float 9999
          rngs:set-seed stream_id seed
          let dist rngs:rnd-beta stream_id ALPHA BETA
          set SOCIABILITY dist

        ]
    ]


    if Control? = TRUE
    [create-Controls (START_FISH_COUNT / DIST_COUNT)
      ask Controls
        [    set shape "fish"
           set color black
          set size 3
          set SOCIABILITY 1.1
          source
        ]
    ]
 ; ]





  ask turtles [
    set TARGET_DENSITY (1 + round (SOCIABILITY * MAX_TARGET))                         ;creates the individual target DENSITY value.
   ; set MAX_SEARCH_RADIUS (MAX_MOVES_PER_TICK / 4)
   set MAX_SEARCH_RADIUS (MAX_MOVES_PER_TICK * MAX_SEARCH_RADIUS2) ;used for sensitivity analysis, annotate out and set value in above line to optimal level
    set heading 90]
  ranking
  if DIST_COUNT = 0
    [ crt 1]
end 

to ranking
  let rank-list sort-on [SOCIABILITY] turtles                                                                 ;create a low to high sorted list of ranked SOCIABILITY scores
  let ranks n-values length rank-list [ ? ]                                                                   ;rename each turtle according to it's ranked location in that list
    (foreach rank-list ranks [ask ?1 [set SOCIAL_RANK ?2] ] )
end 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;plots & counters;;;;;;;;;;;;;plots & counters;;;;;;;;;;;;;plots & counters;;;;;;;;;;plots & counters;;;;;;;;;;;;;;plots & counters;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to update_plots

  set-current-plot "SOCIABILITY distribution"                                              ;draw a histogram of the population sociabilities
  histogram [SOCIABILITY] of turtles


  set-current-plot "Individual target DENSITY"                                             ;draw a histogram of the target densities of the population, if any fish are alive
  if count turtles > 0[
    set-plot-x-range 0 (round max [TARGET_DENSITY] of turtles + 1)
    histogram [TARGET_DENSITY] of turtles
  ]

  if ticks > 0                                                                             ;after tick 0
  [
    set-current-plot "Pool DENSITY"                                                        ;draw a histogram of the pool densities
    if (count (patches with [DEPTH < 0 AND DENSITY > 0])) > 0
      [
        set-plot-x-range 0 (max ([DENSITY] of patches with [DEPTH < 0 AND DENSITY > 0] ) )
        if(count (patches with [DEPTH < 0 AND DENSITY > 0 ]) > 0)
        [histogram [DENSITY] of patches with [DEPTH < 0 AND DENSITY > 0]]

      ]

  ]

  if ticks >= DISPERSAL_WINDOW
  [let happy (count turtles with [MY_DENSITY > TARGET_DENSITY * (1 - DENSITY_WIGGLE_ROOM) AND MY_DENSITY < TARGET_DENSITY * (1 + DENSITY_WIGGLE_ROOM)])

    set CURRENT_COUNT count turtles

    ;this block produces the output placed in the white output box on the interface

    output-print (word (( CURRENT_COUNT / START# ) * 100) "% of turtles survived")
    output-print (word " ")
    IFelse happy > 0
      [ output-print (word " ")
        output-print (word ((happy / CURRENT_COUNT ) * 100) ("% of survivors achieved desired DENSITY"))  ]
      [ output-print (word " ")
        output-print (word 0 ("% of survivors achieved desired DENSITY"))  ]

    if CURRENT_COUNT > 0
    [ output-print (word ((mean [LINEAR_DISTANCE_TRAVELED] of turtles) * 100) "(m) mean linear distance traveled " )
      output-print (word " ")
      output-print (word ((mean [TOTAL_DISTANCE_TRAVELED] of turtles) * 100) "(m) mean total distance traveled")
      output-print (word " ")
      output-print (word (mean ([DENSITY] of patches with [DENSITY > 0 AND DEPTH < 0])) " mean DENSITY of occupied patches")
      output-print (word " ")
      output-print (word (standard-deviation ([DENSITY] of patches with [DENSITY > 0 and DEPTH < 0])) "standard deviation of the DENSITY of occupied patches")
      output-print (word " ")
      output-print (word ((mean ([TARGET_DENSITY] of turtles)) ) "mean TARGET_DENSITY ")
      output-print (word " ")
      output-print (word (standard-deviation ([TARGET_DENSITY] of turtles)) "standard deviation of the target DENSITY of fish")
      output-print (word " ")
      output-print (word (median ([DENSITY] of patches with [DENSITY > 0 and DEPTH < 0])) " median DENSITY of occupied patches")
      output-print (word " ")
      output-print (word ((MEDIAN ([TARGET_DENSITY] of turtles)) ) "MEDIAN TARGET_DENSITY ")
      output-print (word " ")
      output-print (word (modes ([DENSITY] of patches with [DEPTH < 0 AND DENSITY > 0])) " DENSITY modes of occupied patches")
      output-print (word " ")
      output-print (word ((MODES [TARGET_DENSITY] of turtles) ) "MODAL TARGET_DENSITY ")
    ]
  ]
end 



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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;misc;;;;;;;;;;;;miscs;;;;;;;;;;;;;misc;;;;;;;;;;misc;;;;;;;;;misc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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to set_globals
  if USE_OPTIMAL_SETTINGS? = TRUE                                                                     ;these values were selected using a sensativity analysis as they procude the desired patterns
  [set DENSITY_WIGGLE_ROOM 0.25
    set BIG_SEARCH_RADIUS 225
    set SMALL_SEARCH_RADIUS 133
    set MAX_HANG_OUT_TIME 5
    set SOCIAL_RANK_ORDERED_MOVEMENT? TRUE
    set WATCH_A_RANDOM_FISH? FALSE
    set START_FISH_COUNT 1000
    ; set DISPERSAL_WINDOW 200
    set MAX_TARGET 40
    set MAX_MOVES_PER_TICK 30
    set CUT_RUN_SHORT? FALSE
  ]
end 

to Look_at_one_fish
  if watch_a_RANDOM_FISH? = TRUE
  [
    if watch_a_RANDOM_FISH?   = TRUE
    [
      ifelse user-yes-or-no? "Do you want to shrink all fish except the one of interest? They will continue to exist, but be invisible. This will allow the model to run faster, as well as make it easier to observe the fish of interest."
      [ask turtles [set size 0 ]

        set RANDOM_FISH random START_FISH_COUNT
        ask turtle RANDOM_FISH [set size 5 set color yellow pd]
        inspect turtle RANDOM_FISH
        output-print "Pull the inspection window down"
        output-print " "
        output-print "The white area around the fish you're watching is the"
        output-print " area searched in one day"
        output-print " "
        output-print "The command center shows this fish's local density"
        output-print "at the end of every day"
        output-print "............................................................... "
      ]
      [
        set RANDOM_FISH random START_FISH_COUNT
        ask turtle RANDOM_FISH [set size 5 set color yellow pd ]
        inspect turtle RANDOM_FISH
        output-print "Pull the inspection window down"
        output-print " "
        output-print "The white area around the fish you're watching is the"
        output-print " area searched in one day"
        output-print " "
        output-print "The command center shows this fish's local density"
        output-print "at the end of every day"
        output-print "................................................................. "

      ]
    ]
  ]
end 

to fish_initial_state                                                                                                       ;this procedure is called during setup and sets all turtle parameters to the necessary initial state
  ask turtles
  [ set LAST_PATCH patch-here
    set FIRST_PATCH patch-here
    set TOTAL_DISTANCE_TRAVELED 0
    SET LINEAR_DISTANCE_TRAVELED 0
    Set TIME_SPENT_HERE 0
    Set STAY? FALSE
    set HANG_OUT_COUNTER 0
    set PANIC_TIME (DISPERSAL_WINDOW * PANIC_DISCOUNT)
  ]
end 

to final_tick_procedures                                                                                                  ;this procedure is called at the end of the run to color fish based on their happieness and then start the apocalypse and update plots
  if Show_social_v_asocial_path? = TRUE
  [ask patches [set pcolor white]
    ask turtles with [size > 1]
      [
        ifelse sociability > 0.5
          [set label ""
            set plabel precision TOTAL_DISTANCE_TRAVELED 2
            ;ask one-of neighbors  [set plabel  "Social"]
            ask patch 60 60 [set plabel-color black set plabel "Social fish traveled an average (in m) of" ]
            ask patch 60 55 [set plabel-color black set plabel precision (100 * mean [TOTAL_DISTANCE_TRAVELED] of turtles with [sociability > 0.5]) 2]

          ]

          [set label ""
            set plabel precision TOTAL_DISTANCE_TRAVELED 2
            ;  ask one-of neighbors  [set plabel "Asocial"]
            ask patch 160 60 [set plabel-color black set plabel "Asocial fish traveled an average (in m) of" ]
            ask patch 160 55 [set plabel-color black set plabel precision (100 * mean [TOTAL_DISTANCE_TRAVELED] of turtles with [sociability < 0.5001]) 2]
          ]
      ]

  ]

  ask patches [set DENSITY count turtles-here]

  set DISTANCE_LIST (list "sociability distance")
  ask turtles [
    set DISTANCE_LIST lput "," DISTANCE_LIST
    set DISTANCE_LIST lput (precision SOCIABILITY 4) DISTANCE_LIST
    set DISTANCE_LIST lput " " DISTANCE_LIST
    set DISTANCE_LIST lput TOTAL_DISTANCE_TRAVELED DISTANCE_LIST
  ]

  ask one-of patches [set DENSITY_LIST (list "x density")]
  ask patches with [DEPTH < 0][
    set DENSITY_LIST lput " " DENSITY_LIST
    set DENSITY_LIST lput pxcor DENSITY_LIST
    set DENSITY_LIST lput " " DENSITY_LIST
    set DENSITY_LIST lput DENSITY DENSITY_LIST
  ]



  ask patches with [depth < 0 AND DENSITY > 0]  [set MEAN_SOCIABILITY (precision (mean [sociability] of turtles-here) 4)]
  ask patches with [DEPTH < 0 AND DENSITY = 0] [set MEAN_SOCIABILITY (0)]
  ask one-of patches [set SOCIABILITY_LIST (list "x y mean sociability")]
  ask patches with [DEPTH < 0][
    set SOCIABILITY_LIST lput "," SOCIABILITY_LIST
    set SOCIABILITY_LIST lput pxcor SOCIABILITY_LIST
    set SOCIABILITY_LIST lput " " SOCIABILITY_LIST
    set SOCIABILITY_LIST lput pYcor SOCIABILITY_LIST
    set SOCIABILITY_LIST lput " " SOCIABILITY_LIST
    set SOCIABILITY_LIST lput MEAN_SOCIABILITY SOCIABILITY_LIST
  ]



  ; ask patches with [DEPTH < 0] [set DENSITY_LIST (list (pxcor)(",") (DENSITY) (",") )]

;
;  ask patches with [DEPTH < 0 and DENSITY > 1] [set VARIANCE_LIST (list (pxcor)(",")(pycor) (",") (variance [SOCIABILITY] of turtles-here) (",") )]
;  ask patches with [DEPTH < 0 and DENSITY <= 1] [set VARIANCE_LIST (list (pxcor)(",")(pycor) (",") (0) (",") )]
;
;  ask patches with [DEPTH < 0 and DENSITY > 1] [set STDEV_LIST (list (pxcor)(",")(pycor) (",") (standard-deviation [SOCIABILITY] of turtles-here) (",") )]
;  ask patches with [DEPTH < 0 and DENSITY <= 1] [set STDEV_LIST (list (pxcor)(",")(pycor) (",") (0) (",") )]
;
  apocalypse_check
  set CURRENT_COUNT count turtles
end 

to track_travel                                                                                                              ;this is invoked during go to tell fish to keep track of where they are with reference to where they just were as well as where they started
  if patch-here != LAST_PATCH
  [set TOTAL_DISTANCE_TRAVELED (TOTAL_DISTANCE_TRAVELED + (distance LAST_PATCH))
    set LAST_PATCH patch-here]
  set TOTAL_DISTANCE_TRAVELED precision TOTAL_DISTANCE_TRAVELED 4

  if ticks >= DISPERSAL_WINDOW [set LINEAR_DISTANCE_TRAVELED (distance FIRST_PATCH)]
  ; if Control? = TRUE AND ticks > 50 AND ((count turtles with [DEPTH < 0 ]) = (count turtles)) [set CUT_RUN_SHORT? TRUE]
end 

to recolor_world
  ask patches with [depth >= 0] [set pcolor black]
  let MaxD (max [density] of patches with [depth < 0])
  ask patches with [depth < 0]
  [set plabel DENSITY
    ask other patches in-radius 5
    [set DENSITY (max [DENSITY] of patches in-radius 5 with [DEPTH < 0])
      set pcolor scale-color DENSITY red 0 MaxD
    ]
  ]
  ask patches with [depth < 0 AND density = 0] [ask other patches in-radius 5 [set pcolor white]]

  ask turtles [set size 0]
end 

to recolor_world_by_sociability
  ask patches with [depth >= 0] [set pcolor black]
  ask patches with [DEPTH < 0 and DENSITY > 0] [set pcolor scale-color blue mean [SOCIABILITY] of turtles-here 0 1
    set plabel (precision (mean [sociability] of turtles-here) 2)
    let p pcolor
    ask patches in-radius 5 [set pcolor p] ]

  ask patches with [DEPTH < 0 AND DENSITY = 0]
  [
    set pcolor white
    ask other patches in-radius 5 [set pcolor white]
  ]

  ask turtles [set size 0]
end 

There is only one version of this model, created almost 4 years ago by Jesse Blanchard.

Attached files

File Type Description Last updated
depth_for_rand_landscape.txt data Solution hole distribution file necessary for the "rand" landscape almost 4 years ago, by Jesse Blanchard Download
rngs.zip extension The RNGs extension is needed for this model to operate. It can also be downloaded at https://ccl.northwestern.edu/netlogo/extensions_40.shtml almost 4 years ago, by Jesse Blanchard Download
SDD model manuscript publication link.pdf pdf Use the link in this document to find the manuscript for which this model was developed. almost 4 years ago, by Jesse Blanchard Download
Sociability and time can restructure metapopulations.png preview Preview for 'Sociability and time can restructure metapopulations' almost 4 years ago, by Jesse Blanchard Download

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