disease propagatiion model
Model was written in NetLogo 6.1.1
•
Viewed 357 times
•
Downloaded 16 times
•
Run 0 times
Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)
Info tab cannot be displayed because of an encoding error
Comments and Questions
Please start the discussion about this model!
(You'll first need to log in.)
Click to Run Model
globals [ ;; definition of global variables day_counter ;; counter bodycount ;; counter for agents dying from disease new_infections ;; counter for daily new infections new_sick ;; counter for daily new sick agents new_recovered ;; counter for daily new recovered agents new_h2h new_e2h new_bodycount total_h2h total_e2h ] patches-own [ ;; definition of patch-related variables contamination? ;; patch contaminated w/ virus: true/false cont_timer ;; counter for duration of patch contamination ] turtles-own [ ;; definition of agent-related variables age ;; age of agent; random 0...90 status ;; health status of agent: healthy...infected...sick...recovered mortality ;; mortality rate by age in case of infection daily_mortality ;; daily mortality over duration of acute stadium inc_timer ;; counter for duration of infection sick_timer ;; counter for duration of acute stadium infectuous_timer ;; counter for duration if infectivity before acute stadium immune_timer ;; counter for duration of immunity after sickness infectuous? ;; agent infectuous?? true/false quarantine? ;; sick agent under quarantine? true/false ] ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Setup of playing field ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup clear-all crt population [ ;; creation of agents set shape "circle" set color white set size 1 set xcor random-xcor set ycor random-ycor set age random 90 ifelse age >= 65 [ ;; agents' mortality in case of infection, depending on agents' age set mortality 0.1 ][ ifelse age < 65 and age >= 35 [ set mortality 0.01 ][ set mortality 0.005 ] ] set inc_timer 0 set status "healthy" set immune_timer 0 set infectuous? false set quarantine? false ] ask patches [ ;; preparation of patches on playing field set pcolor black set contamination? false set cont_timer 0 ] set new_infections 0 ;; global variables set to 0 set new_sick 0 set new_recovered 0 set new_h2h 0 set new_e2h 0 set total_h2h 0 set total_e2h 0 set new_bodycount 0 set bodycount 0 ask n-of initial_infections turtles [ ;; infection of tuned in number of "patients zero" set status "infected" set color yellow set inc_timer round (abs (random-normal incubation_time (incubation_time * 0.5))) ;; incubation- sick- and infectivity-counter set to values according to sliders in GUI set sick_timer round (abs (random-normal sick_time (sick_time * 0.5))) set infectuous_timer (min (list (inc_timer) (random i_b_s))) set new_infections new_infections + 1 ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; the procedure "go" is the actual framework of the simulation, within which different procedures of agents and patches are organized ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to go contain ;; procedure "contain" is called (see further down) repeat (steps_per_round) [ ;; via the repetition according to slider "steps per round", the number of potentitial social contacts is simulated move ;; non-quarantined agents start moving around... infect ;; ... and once in place, each of them calls the procedure "infect" if env_contamination? [ ;; in case "contamination" in the GUI is on, procedure "contaminate is called to carry out human-2-environment contamination events contaminate ] ] evolve ;; procedure "evolve" are called... (see further down) set day_counter day_counter + 1 ;; "day" counter is increased by one update-plots ;; plots are being updated set new_infections 0 ;; counters for daily infection data are reset set new_sick 0 set new_recovered 0 set new_h2h 0 set new_e2h 0 set new_bodycount 0 if ( count turtles with [status = "infected"] = 0 ) and ( count turtles with [status = "sick"] = 0 ) [ ;; simulation is interrupted, if there are no more infected or sick agents on the playing field stop ] ;;contain end to move ask turtles with [quarantine? = false] [ ;; non-quarantined Agents move around on the playing field let reach random-normal mobility mobility / 3 ;; mobility range for each step via slider "mobility rt random 360 while [ [pcolor] of patch-ahead reach = blue] [ ;; blue patches (cordon sanitaire around sick agents) shall be avoided set reach reach + 5] fd reach ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; agents check for human-2-human (and environment-2-human) infection events ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to infect ask turtles with [status = "healthy"] [ ;; "healthy" agents check for infectuous agents within the infection radius... let a count turtles in-radius infection_radius with [infectuous?] if random-float 1 <= (H2H_infection * a) [ ;; ...and check for human-to-human infection events according to infection probability and number of infected agents within infection radius set status "infected" set color yellow set inc_timer round (abs (random-normal incubation_time (incubation_time * 0.3))) ;; individual incubation time... set sick_timer round (abs (random-normal sick_time (sick_time * 0.3))) ;; ... as well as individual duration of acute phase... set infectuous_timer (min (list (inc_timer) ceiling (1.2 * random i_b_s))) ;; ... and the individual infectivity before outbreak of sickness are set set new_infections new_infections + 1 set new_h2h new_h2h + 1 set total_h2h total_h2h + 1 ] if [contamination?] of patch-here = true and random-float 1 <= E2H_infection [ ;; if their patch is contaminated, they check for environment-to-human infection according to the respective infection probability set status "infected" set color yellow set inc_timer round (abs (random-normal incubation_time (incubation_time * 0.3))) ;; incubation- sick- and infectivity-counter set to values according to sliders in GUI set sick_timer round (abs (random-normal sick_time (sick_time * 0.3))) set infectuous_timer (min (list (inc_timer) ceiling (1.2 * random i_b_s))) set new_infections new_infections + 1 set new_e2h new_e2h + 1 set total_e2h total_e2h + 1 ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; patches check for human-2-environment contamination events ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to contaminate ask patches [ if any? turtles-here with [status = "infected"] and random-float 1 <= E_contamination [ ;; contamination event according to contamination probability set contamination? true set cont_timer 1 set pcolor grey ;; contaminated patches are marked grey ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; agents individually check for necessity of quarantine measures ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to contain if containment? = true[ ask turtles with [quarantine? = true] [ ;; in case the quarantine-marker is active, agents draw a cordon sanitaire of blue patches around themselves... ask patches in-radius (1.1 * infection_radius) [ set pcolor blue ] ] ask turtles with [quarantine? = false] [ ;; ... and non-quarantined agents move off the blue patches while [ [pcolor] of patch-here = blue] [ fd 5 ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; the procedure "evolve" prepares the agents and patches for the upcoming simulation round ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to evolve if immunity? = false [ ;; time for immunity after acute phase is limited, if switch is inactive. ask turtles with [status = "recovered"] [ ifelse immune_timer > 0 [ set immune_timer immune_timer - 1 ][ set status "healthy" set color white set mortality mortality / 3 set inc_timer 0 set immune_timer 0 set infectuous? false set quarantine? false ] ] ] ask turtles with [status = "sick"] [ ;; sick agents ceck, if they die from the disease within the acute stadium (sick timer > 0)... ifelse sick_timer = 0 [ ;; if the sick timer reaches zero, the agent can switch off the cordon sanitaire (set patches back to black)... set_back_patches set status "recovered" ;; and set their status to "recovered", which also makes them immune to new infections set new_recovered new_recovered + 1 set color green if immunity? = false [ set immune_timer round (abs (random-normal immunity_duration (immunity_duration * 0.2))) ] set infectuous? false set quarantine? false ][ set sick_timer max (list (0) (sick_timer - 1)) ;; ... but first, the sich timer counts down by one... if random-float 1 <= daily_mortality [ ;; ... and in case of bad luck, switch off their cordon sanitaire... set_back_patches set bodycount bodycount + 1 ;; ...update the body count, and die set new_bodycount new_bodycount + 1 die ] ] ] ask turtles with [status = "infected"] [ ;; first, infected agents update their infectivity status and update counters related to their course of infection if inc_timer <= infectuous_timer [ set infectuous? true set infectuous? true set color orange ] if inc_timer = 0 [ ;; then, they check for a status update from "infected" to "sick" (the acute stadium) set status "sick" set new_sick new_sick + 1 set color red set daily_mortality mortality / max (list (1) (sick_timer)) if containment? = true [ ;; quarantine marker is only set "true", if "containment" switch in GUI is activated set quarantine? true ] ] if inc_timer > 0 [ set inc_timer max (list (inc_timer - 1) (0)) ;; counter for course of infection is updated ] ] ask patches with [contamination? = true] [ ;; contamination timers of each contaminated patch count down by 1... ifelse cont_timer > 0 [ set cont_timer max (list (0) (cont_timer - 1)) ][ ;; in case the timer is zero, contamination is switched off and tach color is set back to black set contamination? false set pcolor black ] ] end to set_back_patches ask patches in-radius (1.1 * infection_radius) [ set pcolor black ] end
There is only one version of this model, created over 4 years ago by Bernhard Diermaier.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
disease propagatiion model.png | preview | Preview for 'disease propagatiion model' | over 4 years ago, by Bernhard Diermaier | Download |
This model does not have any ancestors.
This model does not have any descendants.