Simplified Natural Selection Game
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breed [hawks hawk] breed [mice mouse] hawks-own [vision age] mice-own [camo] to setup ca ask patches [ set pcolor 63 + random 4 ; its a patchwork world! ] create-hawks init-hawks [ set shape "hawk" set color 36 set size .75 set age 0 set vision round random-normal init-mean-vision init-SD-vision if vision < 0 [set vision 0] ; keep scores non-negative ] create-mice init-mice [ set shape "mouse top" set size .2 set color 32 set camo round random-normal init-mean-camo init-SD-camo if camo < 0 [set camo 0] ; keep scores non-negative ] distribute reset-ticks end to go if ticks = 30 [stop] ask hawks [hunt] ask hawks [starve] ask mice [evolve-mice?] distribute tick end to hunt if any? mice-here [ ; if there are mice on this patch if vision >= min [camo] of mice-here [ ; and they can be seen if-else vision > min [camo] of mice-here [evolve-hawks?] ; if vision > camo eat and reproduce [if random 2 = 0 [evolve-hawks?]] ; else vision = camo so flip a coin ] ] ; recurse to continue eating until all possible meals eaten if any? mice-here and vision >= min [camo] of mice-here [hunt] end to evolve-hawks? if-else hawks-coevolve? [eat-and-evolve] [eat-and-reproduce] end to eat-and-evolve ask min-one-of mice-here [camo] [die] ; eat the mouse hatch 1 [ ; produce an offspring with poorer vision set age ticks set vision vision - 1 if vision < 0 [set vision 0] ; keep scores non-negative ] hatch 1 [ ; produce an offspring with better vision set age ticks set vision vision + 1 ] die ; die end to eat-and-reproduce ask min-one-of mice-here [camo] [die] ; eat the mouse hatch 2 [ ; produce 2 offspring with random vision set age ticks set vision round random-normal init-mean-vision init-SD-vision if vision < 0 [set vision 0] ; keep scores non-negative ] die ; die end to starve if (ticks - age >= 2) [die] ; if a hawk hasn't eaten in 2 tickss it dies end to evolve-mice? if-else mice-coevolve? [reproduce-and-evolve] [reproduce] end to reproduce-and-evolve if not any? other mice-here [ ; if there is no competition hatch 1 [ ; produce an offspring with worse camouflage set camo camo - 1 if camo < 0 [set camo 0] ; keep scores non-negative ] hatch 1 [ ; produce an offspring with better camouflage set camo camo + 1 ] die ; die ] end to reproduce if not any? other mice-here [ ; if there is no competition hatch 2 [ ; produce 2 offspring with random camo set camo round random-normal init-mean-camo init-SD-camo if camo < 0 [set camo 0] ; keep scores non-negative ] die ; die ] end to distribute ask mice [setxy random-xcor random-ycor set heading random 359] ask hawks [setxy random-xcor random-ycor set heading random 359] end to reset set mice-coevolve? true set init-mice 16 set init-mean-camo 5 set init-SD-camo 1.5 set hawks-coevolve? true set init-hawks 16 set init-mean-vision 5 set init-SD-vision 1.5 end
There is only one version of this model, created about 7 years ago by Michael Zito.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
NatSelGameLab_original.doc | word | Student Lab | about 7 years ago, by Michael Zito | Download |
Simplified Natural Selection Game.png | preview | Simplified Natural Selection Game That Runs Better in NetLogo Web | about 7 years ago, by Michael Zito | Download |
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