tug-of-war
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WHAT IS IT?
This Model explores the ancient game of Tug Of War
It doesn't 'Go' yet but, looks cool.
HOW IT WORKS
The Tuggers are assigned to two teams the Skins and the Shirts then they are assigned a red or blue color and start out on the left or right of the field
HOW TO USE IT
You can change the count of team-members and strength of each to see how it will do
THINGS TO NOTICE
Each team is given a amount of energy to begin with which is used up during the game. You can't tug on a rope forever right?
THINGS TO TRY
Try exploring how each agent uses his energy. Short strong pulls or long term low strength pulling? How do you husband your resources when playing tug-of-war?
EXTENDING THE MODEL
Lots of ideas to extend the model - could there be team strategies emerging? How about synchronized tugging? Could there be a competative advantage to having a coxswain like in Scull Rowing teams? How about GA to develop team building and coordination.
NETLOGO FEATURES
Breeds to differentiate the players. Shape editor to create 'left-tuggers' and 'right-tuggers' Nice visualization of team member strengt and rope
RELATED MODELS
Maybe kinda similar to the Bar problem since the population is split into two, winners and losers.
CREDITS AND REFERENCES
I came up with this idea all by myself and started coding by looking at the reference page.
Comments and Questions
breed [ skins skin ] breed [ shirts shirt ] to setup clear-all create-skins skins-team [ set shape "left-tugger" set color red set size skins-strength setxy ( random ( min-pxcor + 2 ) - 2 ) 0 ] create-shirts shirts-team [ set shape "right-tugger" set color blue set size shirts-strength setxy ( random ( max-pxcor - 2 ) + 2 ) 0 ] draw-rope reset-ticks end to draw-rope ask skins [ create-link-to one-of shirts ] ask shirts [ create-link-to one-of skins ] ask links [ set color white ] end to go end
There are 2 versions of this model.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
tug-of-war.png | preview | Preview for 'tug-of-war' | about 8 years ago, by John Phelps | Download |
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