island
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breed [ humans human ] breed [ humans2 human2] breed [ plants plant ] breed [ insects insect] breed [ cows cow] breed [ tigers tiger ] humans-own [energy birth-energy] cows-own [energy birth-energy] humans2-own [energy birth-energy] insects-own [energy birth-energy] tigers-own [energy birth-energy] to setup clear-all setup-environment setup-turtles reset-ticks end to setup-environment ask patches [set pcolor 65] end to setup-turtles ask n-of initial-humans patches with [pcolor = 65] [ sprout-humans initial-humans [ set breed humans set color 32 set shape "person" set size 3] ] ask n-of green-settlers patches with [pcolor = 65] [ sprout-humans2 green-settlers [ set breed humans2 set color 94 set shape "person" set size 3] ] ask n-of initial-plants patches with [pcolor = 65] [ sprout-plants initial-plants [ set breed plants set color 52 set shape "plant" set size 2] ] ask n-of initial-insects patches with [pcolor = 65] [ sprout-insects initial-insects [ set breed insects set color 125 set shape "bug" set size 2] ] ask n-of initial-cows patches with [pcolor = 65] [ sprout-cows initial-cows [ set breed cows set color 5 set shape "cow" set size 2] ] ask n-of initial-tigers patches with [pcolor = 65] [ sprout-tigers initial-tigers [ set breed tigers set color 43 set shape "cat" set size 2] ] end to go tick move-humans reproduce-humans move-cows reproduce-cows reproduce-plants move-humans2 reproduce-humans2 move-insects reproduce-insects move-tigers reproduce-tigers reproduce-plants move-plants end to move-plants ask plants[ if random 360 < .5 [ ask one-of plants in-radius 1 [die] ] ] end to move-humans ask humans [ set heading random 360 fd 1 set energy (energy - 0.5) if any? plants in-radius 1 [ ask one-of plants in-radius 1 [die] set energy (energy + 5)] if any? cows in-radius 1 [ ask one-of cows in-radius 1 [die] set energy (energy + 10)] if any? tigers in-radius 3 [ ask one-of tigers in-radius 3 [die] set energy (energy + 10)] if energy <= 1 [die] ] end to move-humans2 ask humans2 [ set heading random 360 fd 1 set energy (energy - 0.05) if any? plants in-radius 1 [ ask one-of plants in-radius 1 [die] set energy (energy + 5)] if any? cows in-radius 1 [ ask one-of cows in-radius 1 [die] set energy (energy + 10)] if any? tigers in-radius 3 [ ask one-of tigers in-radius 3 [die] set energy (energy + 10)] if any? plants in-radius 1 [ ask one-of plants in-radius 1 [hatch 2 fd 2] ] if energy <= 1 [die] ] end to move-cows ask cows [ set heading random 360 fd 1 set energy (energy - 2) if any? plants in-radius 1 [ ask one-of plants in-radius 1 [die] set energy (energy + 5)] if any? insects in-radius 5 [ ask one-of insects in-radius 5 [die] set energy (energy + 10)] if energy <= 1 [die] ] end to move-insects ask insects [ set heading random 360 fd 3 set energy (energy - 1) if any? plants in-radius 5 [ ask one-of plants in-radius 5 [die] set energy (energy + 5)] if energy <= 1 [die] ] end to move-tigers ask tigers [ set heading random 360 fd 2 set energy (energy - 1) if any? cows in-radius 5 [ ask one-of cows in-radius 5 [die] set energy (energy + 15)] if energy <= 1 [die] ] end to reproduce-humans ask humans [ set birth-energy energy / 4 if energy > 200 [ set energy energy / 4 hatch 1 [set energy birth-energy ] ] ] end to reproduce-humans2 ask humans2 [ set birth-energy energy / 4 if energy > 100 [ set energy energy / 4 hatch 1 [set energy birth-energy ] ] ] end to reproduce-cows ask cows [ set birth-energy energy / 2 if energy > 100 [ set energy energy / 2 hatch 1 ] ] end to reproduce-insects ask insects [ set birth-energy energy / 2 if energy > 50 [ set energy energy / 2 hatch 1 ] ] end to reproduce-tigers ask tigers [ set birth-energy energy / 2 if energy > 100 [ set energy energy / 2 hatch 1 ] ] end to reproduce-plants ask plants[ if random 360 < 1 [ ask one-of plants in-radius 1 [hatch 1 fd 4 ] ] ] end to add-ten-humans create-humans 10 [ set energy random 20 set shape "person" set size 2 set color 32 setxy random-xcor random-ycor] end
There is only one version of this model, created over 13 years ago by Pratim Sengupta.
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