Scatter Example
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WHAT IS IT?
This code example shows three ways to scatter turtles across the world. One way scatters them evenly across the world. The second way scatters them in a circle. The third puts them on the center of random patches.
THINGS TO NOTICE
With SCATTER2, the density of turtles in the center is higher than the edges.
With all three scatter methods, sometimes turtles can land on the same patch. If you want to create turtles on patch centers and restrict them to one turtle per patch, the easiest way is not to create the turtles and then move them to the patches, but directly ask the patches to create the turtles, as follows:
ask n-of 300 patches [ sprout 1 ]
RELATED MODELS
Scatter
Comments and Questions
;; setup clears all and then creates a lot of turtles to setup clear-all crt 300 end ;; scatter1 sets the x and y coordinates of each ;; turtle randomly to scatter1 setup ask turtles [ setxy random-xcor random-ycor ] end ;; scatter2 sends the turtles forward a random amount in random directions ;; using "jump" instead of "fd" makes it happen faster to scatter2 setup ask turtles [ rt random 360 jump random-float max-pxcor ] end to scatter3 setup ask turtles [ move-to one-of patches ;; go to the center of a random patch ] end ; Public Domain: ; To the extent possible under law, Uri Wilensky has waived all ; copyright and related or neighboring rights to this model.
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Attached files
File | Type | Description | Last updated | |
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Scatter Example.png | preview | Preview for 'Scatter Example' | over 12 years ago, by Uri Wilensky | Download |
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