Algae
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WHAT IS IT?
This is a model of a simplified aquatic ecosystem consisting of a column of water containing algae, light, and nutrients. There is more light at the top but more food at the bottom, so algae move up and down to balance their needs.
HOW IT WORKS
Algae need both light and nutrients (such as ammonia and phosphate) in order to grow. Although there is ample light near the lake surface, there are few nutrients. On the other hand, it is dark deep in the lake, but there is a lot of ammonia and phosphate down there. Some algae can move up and down in the water column to get both light and nutrients. These algae make dense substances using the energy from light in order to make them sink, and then burn up those dense substances in the dark at the deeper parts of the water column.
The algae move up and down in the water column based on how dense they are. The algae's density is something that changes continuously based on how much light they are able to get during the day. Density decreases some every turn because the algae use the dense substances to produce chemical energy. However, the algae can also use light energy to make the dense substances. The more light present, the denser they get. When they become denser than water, they move down. Deeper water gets less light, so the deeper algae goes, the less density it is able to add. When algae becomes less dense than water, it moves up towards the surface again. Also, as the seasons change, the length of the day changes, which changes how much light is present throughout the day.
HOW TO USE IT
The SETUP button prepares the ecosystem and the GO button runs the simulation.
The LIGHT-SPREADINESS slider changes how much the light penetrates the water. The higher the "spreadiness," the more light can reach down into the water. If the DAY-AND-NIGHT? switch is on, the DAY-LENGTH slider changes how much of each day has sunlight. If it is off, light does not change throughout the day. If the CHANGE-DAY-LENGTH? switch is on, DAY-LENGTH changes as GO is running, simulating the changes of the seasons. If it is off, DAY-LENGTH will only change manually.
The AVERAGE-HEIGHT plot shows a history of the average height of the algae over the past 24 hour period. The DAY-LENGTH plot show the history of the DAY-LENGTH slider. The ALGAE-DISTRIBUTION plot shows the current position of the algae. Lower algae appear farther to the right in the plot.
THINGS TO NOTICE
Notice how as the days get longer, the average height of the algae gets lower. Similarly, as the days get shorter, the average height of the algae gets higher. Also, the more the light penetrates the water, the lower the algae are on average.
The color of the patches indicate the light intensity at that depth in the water column --- the more yellow, the more light is present.
Sometimes the algae clumps all together and sometimes the algae forms multiple clumps.
THINGS TO TRY
To get time to pass faster, use the speed slider.
Turn off DAY-AND-NIGHT? to see that the algae still go up and down when the sun is always shining.
How does having lots of LIGHT-SPREADINESS and a small DAY-LENGTH compare to having little LIGHT-SPREADINESS and a big DAY-LENGTH? (It'll help to turn off CHANGE-DAY-LENGTH?.)
EXTENDING THE MODEL
Even though algae need both light and nutrients, this simple model only considers the role of light. Add a nutrient gradient in the water column. The floor could contain nutrients and the algae might contribute to the gradient when they die.
When real algae are healthy, they grow new algae. Also, when they run out of food, they die. Add these rules to the model.
NETLOGO FEATURES
In the spread-light
procedure, the water patches grab light from the patch directly above them. Note the use of the foreach
and sort
primitives to ensure that the patches are asked in the desired order.
In order to display all of the elements of the control strip above it, the 2D View needs to be of a certain minimum width, so world-width is larger than it needs to be. The necessary patches are stored as patch agentsets in the air
, water
, and ground
global variables and the setup-environment
procedure "gets rid" of the unnecessary patches:
ask patches with [pxcor != 0] [
set pcolor gray + 1.75
]
CREDITS AND REFERENCES
This model is based on a preliminary model developed by Allan Konopka at the 2004 NetLogo workshop at Northwestern University.
Thanks to Josh Unterman for his work on this model.
HOW TO CITE
If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software:
- Wilensky, U. (2005). NetLogo Algae model. http://ccl.northwestern.edu/netlogo/models/Algae. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL.
- Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL.
COPYRIGHT AND LICENSE
Copyright 2005 Uri Wilensky.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu.
Comments and Questions
globals [ algae-height-list ;;; some patch agentsets to make things easier to read air water ground ] patches-own [ light ] breed [ algae an-algae ] algae-own [ ballast ] ;;;;;;;;;;;;;;;;;;;;;; ;; SETUP PROCEDURES ;; ;;;;;;;;;;;;;;;;;;;;;; to setup clear-all setup-globals setup-environment setup-algae update-algae-height-list reset-ticks end to setup-globals set algae-height-list [] set air patches with [ pxcor = 0 and pycor = max-pycor ] set water patches with [ pxcor = 0 and abs pycor != max-pycor ] set ground patches with [ pxcor = 0 and pycor = min-pycor ] end to setup-environment ask air [ set light 1 ] ask ground [ set light 0 ] ask water [ set light 0 ] ask patches with [ pxcor != 0 ] [ set pcolor gray + 1.75 ] recolor-environment true end to recolor-environment [setting-up?] ask air [ if day-and-night? [ ifelse setting-up? or daytime? [ set pcolor yellow + 3 ] [ set pcolor black ] ] ] ask ground [ set pcolor brown ] ask water [ ifelse light > 0 [ ;; make water with more light brighter yellow set pcolor yellow - 4 + light * 7 ] [ ;; make deeper water darker so things are prettier set pcolor blue - 2 - 0.1 * distance one-of air ] ] end to setup-algae set-default-shape algae "algae" create-algae 50 [ set ballast 0.3 + random-float 0.4 set heading 0 set color one-of [red yellow lime sky] setxy 0 [pycor] of one-of water ;; spread the algae throughout the water patches setxy xcor - 0.2 + random-float 0.4 ycor - 0.5 + random-float 1 ] end ;;;;;;;;;;;;;;;;;;; ;; GO PROCEDURES ;; ;;;;;;;;;;;;;;;;;;; to go if not any? algae [ stop ] ;; 24 hour days let day ticks / 24 ;; assume all months are the same length let month day / 10 ;; day length cycles up and down based on the time of year if change-day-length? [ set day-length 12 + 4 * sin ( month * 180 / 12 ) ] if day-and-night? [ spread-light ] ask algae [ change-ballast light ] ask algae [ move ] recolor-environment false update-algae-height-list ;; advance tick counter without plotting tick-advance 1 ;; let things go for a bit before starting the plotting if ticks > 100 [ update-plots ] end to change-ballast [ light-present ] ; algae procedure ;; algae lose some ballast per hour (but don't get less than 0) set ballast max list 0 (ballast - 0.1) ;; the amount of new ballast depends on how much light and has some randomness let new-ballast light-present - random-float 0.05 ;; ballast can't be greater than 1 set ballast min list 1 ballast + new-ballast end to move ; algae procedure ;; if ballast is empty, amount-to-move is 1 ;; if ballast is full, amount-to-move is -1 ;; ballast stays between 0 (empty) and 1 (full) let amount-to-move (1 - (2 * ballast)) if amount-to-move > 0 [ ;; algae don't go into the air let distance-to-air (max-pycor - 0.5 - ycor) set amount-to-move min list distance-to-air amount-to-move ] fd amount-to-move ;; algae die if on the bottom if member? patch-here ground [ die ] end to spread-light ifelse daytime? [ ask air [ set light 1 ] ask water [ set light 0 ] ;; we sort the water patches top to bottom and then ask them in turn ;; to grab some light from above foreach sort water [ ask ? [ let light-gained light-spreadiness * [light] of patch-at 0 1 set light light + light-gained ] ] ] [ ask air [ set light 0 ] ask water [ set light 0 ] ] end to-report daytime? report ticks mod 24 < day-length end to update-algae-height-list let current-algae-height mean [ycor] of algae set algae-height-list fput current-algae-height algae-height-list if length algae-height-list > 24 [ set algae-height-list sublist algae-height-list 0 24 ] end ; Copyright 2005 Uri Wilensky. ; See Info tab for full copyright and license.
There are 10 versions of this model.
Attached files
File | Type | Description | Last updated | |
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Algae.png | preview | Preview for 'Algae' | over 11 years ago, by Uri Wilensky | Download |